Archive for the ‘Guild Wars 2’ Category

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John and I are pretty much our guild in GW2 due to people having other commitments or not wanting to play at this very moment. So I am going to look at what the new guild changes mean for small guild’s as well as people who may not want to join a guild and are quite happy with their experience soloing and pugging.

Our guild is a bunch of people from GW and LOTRO. We are pretty tight knitted, not everyone has joined us in GW2 as it is not for them. But we generally have people in our guild who we play with and who we enjoy the company of. We did try and recruit a while back but we are too small for other peoples taste.

It is really fun to play with a group of friends, but when this isn’t possible due to a number of factors then for me it all becomes pretty stale. I would rather wait around for my guildies to catch up or come back than sit and pug. This is my preference to playing as I would rather play a game with people I like.

Guild Missions look fun, but for someone in a guild of presently two people who log on they are hard to unlock through renown. Yes, we can still do them, but just look for some random players to join in and help us but wouldn’t those random players like to do stuff with their own guild. That is unless they are in the same position as our selves.

Guildless players can’t do this content either, which is why it will be harder for us to get groups to do guild missions unless 1. Our guild members all come back or 2. We can find other small guilds who want to join us.

I do like what Arenanet have done. If my guild existed of regular players I would not be complaining as we would all rally round to unlock the content. But we are not in this position at the moment leaving myself feeling as if I am missing out.

But what are my options? I either wait on my guildies coming back to play GW2. I look for players to join us or I join another guild. Answer’s on a postcard please.

Written by Emma McHugh

This time last year it seemed that nothing could pull me away from Lord of the Rings online, apart from the odd day playing SWTOR (which I still play to this day).  I was nothing but happy with this MMO. I would spend hours grinding reputation, crafting, levelling characters, raiding, talking to the friends I played with. It seemed that nothing could take me out that game. Nothing could tease me away from it. I was one hundred per cent not interested in any other game. Until the lag made it impossible for me to do these things that I love, but that is for another thread. I began looking and speaking to my fellow gamers. I began to pay complete attention toGuild Wars 2. It looked awesome! I couldn’t believe how blinded by LOTRO I was, people had tried to show me how great it was but I just wouldn’t listen. I brought out the credit card and paid for two copies that day. The beta weekend had just started so when people where playing I was downloading the client on two PC’s.  I never played until the next day and what I saw just baffled me to begin with. Everything was just so different from your generic MMO clone. Now don’t get me wrong I had not just played LOTRO and SWTOR up until this point, but I had also tried GWAionRiftDDO, and had a brief 12 hour shot of WoW. The first experience of this game smashed them all out of the ballpark.
This experience made me look around me. I wanted to experience it all. I did not want generic clones, or the holy trinity. I wanted to see what I was missing, see the game’s that I was not paying my full attention too. LOTRO’s lag issues though frustrating was the best thing to happen to my gaming life. I started paying more attention to SWTOR, with the storyline and space combat grabbing my attention and seeming new and shiny. I wanted to never be blinded by one singular MMO again. I was not content with open tapping, everyone receiving loot, open world environment, crafting changes, voice acting, space missions, and the ability to play a character how you wish.
So I heard about The Secret World going pay once play forever. I’d looked at this when it launched and thought it looked brilliant. But I did not want to pay for a subscription, especially when I had just bought GW2 which had no subscription attached to it.  The big appeal to me here is that I can role one character and be whatever role I want. I was an altaholic, always bringing up alts so we’d have the correct balance in raids. Do not get me wrong, I am not moaning about it. I was not held at gun point with someone screaming in my ears, “LEVEL A LORE-MASTER… HURRY UP!”.  I enjoyed it. But this game made me think that I would never need an alt because I could just level up every weapon within the game. Also there are no physical levels, you level up within your secret faction, be in Dragon, Templar or Illuminati. It is also an open world environment, with loot sharing and open tapping.  It is also set right now, so things that are global phenomenon’s such as Gangnam style are actually within this game. Its real world setting also seemed like a big change for me, and I enjoy wandering around London and using Google maps to see if it really does look like it does within the game.
So now with the MMO genre smashing down the very bounds that once made them all similar but with different settings what do you think? Do you feel saddened that all new MMO’s seem to be moving away from the bounds that once held them? Do you hope that new games to come are different from their counterparts or do you wish they’d all just stop bring out stuff that seems shiny and new but in your eyes is just a distraction from grinding end game until the new patch comes out? With even LOTRO jumping onto the open world environment train what will be next for MMO’s within the next year to come. 2012 changed my gaming life, let’s hope 2013 adds to my experience and the open world environment will not become the new generic clone.
Written by Emma McHugh